I remember when I was in high school I had so many college choices for wanting to learn 3D character animation. I was overwhelmed and I didn’t know which one to choose. The only thing I knew for sure was that I wanted to animate characters and bring them to life on the next best selling game or possibly work for a film studio such as Pixar or DreamWorks.
As soon as I left High School I attended The Art Institute of Los Angeles. Even though I learned so much in the four years I was there, I didn’t feel I was capable of animating great stuff like the pros did. I learned Modeling, Texturing, Lighting, a little bit of Rigging, and some basic 3D Character Animation methods, but not enough to feel comfortable getting a job right away.
Even after college I didn’t manage to get a job in 3D Animation.
I decided that after college I would practiced 3D Animation on my own. It wasn’t until a year later of hard work and self teaching that it all just clicked. I put together my demo reel, which is important to get a job in this industry, and within that same year I got hired as a 3D Character Animator.
Learning 3D Animation takes a lot of practice and dedication, but I managed to learn it on my own. I am now proof that anyone can learn this on your own and get into the industry and work on the films and games you’ve always dreamed of.
I’ve been a working animator for 4 years now and have my name on the credits for games such as; Star Wars: The Force Unleashed II, Star Wars Kinect, Ice Age: Continental Drift Arctic Games, Piranha film, and others.
It is because of my long road and frustration that I decided to help you get into this fun industry faster than you can imagine. I wrote a book called Animation Methods that goes over everything I had to learn the hard way so that you don’t have to struggle with this art. I put together all of the tools you must know for 3d animation software, methods I learned that simplify it for you, how to animate the body and facial on any character, how to get into the game/film industry, pretty much everything you need to know to get into the industry without setting a foot inside a classroom. Seriously, get your foot out of the classroom and into your room where you can learn at your pace.
As if this book full of experiences and secrets was not enough, I also made a YouTube channel where I give you FREE tutorials to learning the most popular professional software used in the game industry, Autodesk Maya. You’ll learn the Maya software, modeling, texturing, lighting, and animation. I always upload videos to help you learn and do what we do in actual games and films.
Who said you have to spend thousands of dollars in school? Take a peek at the YouTube videos. If you decide to make this into your career and get serious about it, I highly recommend you check out the Animation Methods book. You’re going to need it if you plan on getting into this competitive industry.
Animation is fun and is very rewarding. $$$ money that is! But learning it from someone who knows how to explain in an easy way is tough. That’s why I put together this community on Facebook where you can ask me questions about animation. I don’t want to just help you. I want to mentor you! In this industry you won’t do well if you don’t have that helping hand. I want to help you, and I won’t charge you an arm and a leg as colleges do.
Give it a try, check out my videos or pick up a copy of the book at www.AnimationMethods.com and get into this industry faster than you can decided what college to go to. Okay, maybe not that fast. But you can actually get in within months, not years!